One abstraction for state machines, resource flows, game mechanics, and token standards. Build models you can simulate, analyze, and generate code from.
Weighted arcs encode recipes, conservation laws guarantee you never oversell a latte.
Every board position is a place. ODE heatmaps reveal optimal play from network topology alone.
Four places, three transitions — mass-action kinetics produce Michaelis-Menten curves automatically.
Lotka-Volterra dynamics — two species, three reactions, and the ODE solver draws the phase portrait.
Bounded buffer concurrency — capacity constraints prevent overflow, token counts prove correctness.
Cross-chain token flow — IBC to Noble, CCTP burn-and-mint to Base, all as one net.
One model flows through the entire stack.
Build state machines visually. Places, transitions, arcs — the model is a directed graph stored as JSON-LD with content-addressed identity.
pflow.xyzAI constrained by the model produces correct code. The topology defines what's valid — the LLM fills in the implementation. Not prompting. Specifying.
pilot.pflow.xyz →ZK circuits verify every transition is valid without revealing state. Groth16 proofs from net topology — the model becomes its own audit trail.
Read about ZK →Places hold tokens. Transitions move them. Arcs define the rules. From coffee shops to poker games to blockchain bridges — the same formal structure, the same tools, the same proofs.
Read the book →